They Dared Me to Make a Game...#minecraft #minecraftmemes #minecrafter #fyp
Okay, so you saw my post about being dared to make a game, and maybe you're thinking, 'How does one even start?' Especially if you're like me, always dreaming of making something cool, maybe even for a game like Minecraft! Well, let me tell you, it all comes down to the right software and a bit of patience. When I started on this 3D Battle Cats-inspired project, I quickly realized I needed some serious tools. If you're wondering about Minecraft software for creating custom content or even your own game, the workflow actually shares a lot of similarities with what I did. First up, 3D modeling. I used a program where I'd 'Save a unique Blend file' for each unit. This is where you sculpt your character, like an 'Axe Cat' or a 'Titan Cat'. It's super important to 'Merge the model into as few meshes as possible' to keep things optimized. I remember spending hours getting the 'Teacher Bear' model just right! Next, texturing. After creating the base model, you need to 'Create the base texture' for your unit. This gives it color and detail. For animated textures, you prepare 'art boards with identical dimensions' and then 'Test each frame on the model'. Finally, you 'Export to a PNG spritesheet with a solid colored background' – this is crucial for animations later! Animations were a whole other beast! You have to 'Create a rig using a single skeletal armature' and 'Name all bones for reference'. Then comes the fun (and sometimes frustrating!) part: 'Create "walk", "attack", "idle", and "knockback" animations'. Getting those subtle movements just right, like a 'Combat maniac' charging, takes time. I learned to 'MAKE SURE starting frame is 0' – a small detail that saves big headaches! Once your unit is modeled, textured, and animated, you need to get it into a game engine. I used Godot for this project. The process involves exporting your model as a GLB file. Then, you 'Import the model into Godot and create an inherited scene'. Don't forget to 'Set up a CollisionShape3D' so your unit can interact with the game world. Customizing materials with a 'ShaderMaterial' also adds a lot of personality to your creations. Dealing with stats and game logic was also part of the journey. I had to 'Add the unit's stats to the "Units" sheet' and then 'Export the sheet to JSON' to integrate it into the game. It's a lot of steps, but seeing your creation come to life, from a simple 'Blend file' to a fully animated character in Godot, is incredibly satisfying. So, if you're looking for software to create 3D assets, mods, or even your own games, whether for Minecraft or something totally unique, these are the kinds of tools and processes you'll be diving into. It's a creative adventure that truly pushes you!












































